Data visualisation looks at the different technologies and tools that a researcher can use to visualise their data and enhance the communication of their findings
This resource discusses various approaches and methods to evaluate digital or hybrid interactive experiences, which support the interpretation of heritage assets. The resource also aims to support researchers’ and practitioners’ practical understanding of evaluation methods and tools to capture audiences’ engagement with media and explore technology impact.
This lesson demonstrates how to create interactive data visualizations in Python with Plotly’s open-source graphing libraries using materials from the Historical Violence Database.
This lesson uses word embeddings and clustering algorithms in Python to identify groups of similar documents in a corpus of approximately 9,000 academic abstracts. It will teach you the basics of dimensionality reduction for extracting structure from a large corpus and how to evaluate your results.
This resource is an introduction to the photogrammetry technique to capture visual data about cultural heritage assets and produce associated 3D models.
This lesson teaches you how to obtain and analyse narrative texts for patterns of sentiment and emotion. The 'syuzhet' sentiment analysis algorithm, along with the programming language R, will be used, demonstrating the techniques to allow learners to follow along.
This resource is an introduction to 360 degrees panorama photography. It explores different types of panoramic representations and examples of 360 degree panoramas in the cultural heritage domain. Practical advice and step by step guidance on how to capture data and process them is also included in order to produce and publish 360 degrees panorama images.
This pathfinder provides an introduction to Geographic Information Systems (GIS), covering analysis and visualization. It explains various spatial methods and each method is explained with a definition, practical examples and links to free resources online for further reading and exploration.
This resource provides guidance on digital practices to curate interactive experiences through a set of practical exercises. The resource aims to support GLAM’s researchers and practitioners to engage with their audiences through the design of multimedia applications, while making use of appropriate frameworks and tools.
This resource is an introduction to Digitisation Methods for Material Culture. The resource explores basic topics with regards to the study of material culture, while also looking at types of media as means to communicate and share information about it, as well as digitisation methods to capture material culture data.
This resource provides guidance on how to use digital storytelling, deploying 3D data, annotations and combining media to enable users to access and explore information about digital heritage assets over the web.
This presentation outlines the aim and scope of the Historical Farm and People Registry project, explains the development process and problems encountered on the way, and demonstrates a use case for the ‘final’ product.
This lesson demonstrates how to build a basic interactive web application using Shiny, a library (a set of additional functions) for the programming language R. In the lesson, you will design and implement a simple application, consisting of a slider which allows a user to select a date range, which will then trigger some code in R, and display a set of corresponding points on an interactive map.