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Feminism

The focus of feminism in (digital) Humanities often looks at representations of gender within the field, gender issues and research practices and feminist scholarship for the digital age

Resources

  • My Digital Humanities: A Feminist Reading

    EN
    This video features Laura Mandell, Professor of English and Director of the Initiative for Digital Humanities, Media, and Culture a Texas A&M University. Laura defines feminism from a Digital Humanities perspective arguing for a need to adjust practices so that they are not replicating the sexist infrastructure of the traditional academy and business world.
    Authors
    • Laura Mandell
  • Unwaged labor - Work Life balance and Information Management during COVID-19

    EN
    Dr. Kristen Schuster presents their ongoing work around unwaged labour and gender biases in the Information Management sector during the Covid-19 Pandemic. In this, they discusses Critical Feminist Theory, Personal Information Spaces (PSIs) and mixed method approaches to research.
    Authors
    • Kristen Schuster
  • Has Anyone Cited A Woman?

    EN
    Women have long been under-represented in science, but their output appears to be often under-represented in citations. In this talk, presented as part of the DAIRAH Friday Frontiers webinar series, Sally Wyatt (Maastricht University) addresses how to achieve citational justice.
    Authors
    • Sally Wyatt
  • Gender and Stylistics

    EN
    This video features Laura Mandell, Professor of English and Director of the Initiative for Digital Humanities, Media, and Culture at Texas A&M University, discussing the flawed binary nature of stylometric algorithms used to detect gender and illustrates these flaws by discussing the work of Mary Wollstonecraft.
    Authors
    • Laura Mandell
  • Feminist Digital Humanities: Intersections in Practice

    EN
    This Friday Frontiers webinar, written by Susan Schreibman, Jenny Bergenmar and Monika Barget, and presented by the first two authors, brings together themes and case studies around feminism and digital humanities practices, and the intersections at play.
    Authors
    • Susan Schreibman
    • Monika Barget
    • Jenny Bergenmar
  • Cultural Heritage in a Virtual Fantasy World

    EN
    In this presentation we learn about how a computer game company collaborated with a national museum to produce a computer game about the Icelandic Viking past with a focus on women. The game, and collaboration, centers around a single key object in the museum holding. The presentation also discusses plans to develop a virtual museum within the game, to display other objects from the museum for gamers to engage with.
    Authors
    • Heiða Rafnsdottir