Cultural Heritage in a Virtual Fantasy World
- Authors
A short overview of the journey of an item from 1400-1600 being found in the 19th century, ending up in the National Museum of Iceland. Where it became a part of the museum’s main exhibition for 20 years. In 2023 the item was 3D scanned and gained a new life and purpose within the computer game Island of Winds. In the game there will also be a museum where the item will be on display. But is there a difference between the corporeal museum and the digital one?
Developed within the INTERREG NPA funded project DACCHE: https://linktr.ee/dacche_interreg
Event hosted by the Centre for Digital Humanities and Arts (https://www.mshl.is) and the Gunnar Gunnarsson Institute (https://www.skriduklaustur.is/is/gunnarsstofnun).
Learning Outcomes
After studying the resource, learners should be able to:
- understand how 3D models and game design can be used for cultural heritage studies and learning;
- understand how game environments can be used as learning spaces in collaboration between gaming companies and cultural heritage institutions.