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Cultural Heritage in a Virtual Fantasy World

A short overview of the journey of an item from 1400-1600 being found in the 19th century, ending up in the National Museum of Iceland. Where it became a part of the museum’s main exhibition for 20 years. In 2023 the item was 3D scanned and gained a new life and purpose within the computer game Island of Winds. In the game there will also be a museum where the item will be on display. But is there a difference between the corporeal museum and the digital one?

Developed within the INTERREG NPA funded project DACCHE: https://linktr.ee/dacche_interreg

Event hosted by the Centre for Digital Humanities and Arts (https://www.mshl.is) and the Gunnar Gunnarsson Institute (https://www.skriduklaustur.is/is/gunnarsstofnun).

Learning Outcomes

After studying the resource, learners should be able to:

  • understand how 3D models and game design can be used for cultural heritage studies and learning;
  • understand how game environments can be used as learning spaces in collaboration between gaming companies and cultural heritage institutions.
Cultural heritage in a virtual fantasy world

Cite as

Heiða Rafnsdottir (2025). Cultural Heritage in a Virtual Fantasy World. Version 1.0.0. DARIAH-Campus. [Training module]. https://campus.dariah.eu/id/BURJ7EiJUDRjrpWEEnP6x

Reuse conditions

Resources hosted on DARIAH-Campus are subjects to the DARIAH-Campus Training Materials Reuse Charter

Full metadata

Title:
Cultural Heritage in a Virtual Fantasy World
Authors:
Heiða Rafnsdottir
Domain:
Social Sciences and Humanities
Language:
en
Published to DARIAH-Campus:
1/27/2025
Originally published:
1/17/2025
Content type:
Training module
Licence:
CCBY 4.0
Sources:
DARIAH
Topics:
Augmented reality, Computational Imaging, eHeritage, Feminism
Version:
1.0.0