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“Can This Be Done?” New Research Tools for Studying Human Interaction

In this webinar, Stefan Lindgren and Carolina Larsson (Lund University Humanities Lab) demonstrated a new workflow for using motion capture to study human movement and interaction. The workflow arose from a collaboration with Riksteatern Crea, a theatre group in Sweden that creates stage productions in sign language designed for deaf, hard-of-hearing, and hearing audiences alike. They asked whether it is possible to transfer the complex movements of a sign-language performer to a digital avatar that could be projected onto a stage and interact in real time with both the audience and live actors. The answer was yes. Here, Lindgren and Larsson outline the development of a simplified, more efficient workflow for researchers studying human interaction through body movement and gesture using motion capture devices of different kinds and a free game developing software called Unreal Engine.

About the Speakers

Stefan Lindgren

Stefan Lindgren is a research engineer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behaviour, communication, cognition and culture. He is acting technical manager for the lab and has a background in computer technology with a special interest in 3d-data and 3d-visualisations. He has been involved in a large number of research projects helping out with 3d-documentation all over the world. His expertise includes 3d-scanning, photogrammetry, motion capture and 3d-visualisations.

Carolina Larsson

Carolina Larsson is a systems developer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behaviour, communication, cognition and culture. Carolina is an expert in 3d-modelling and is proficient in Blender, a 3d-software that covers most aspects of 3d-modelling. She has a solid experience in working with and manipulating 3d-data from any kind of 3d-acquisition.  She has been working with 3d-documentation, motion capture and animations in research projects in areas such as medicine, archaeology, linguistics, historical reconstructions and museology. 

Note: subtitles for this video were created by Teodora Leu

Learning Outcomes

After watching this webinar, learners will be able to:

  • Outline the steps taken in a simplified workflow for capturing complex human gestures and transferring them into digital avatars
  • Identify the challenges of capturing human gestures for digital reproduction
  • Recognise the need for accessibility in digital interactions

Cite as

Stefan Lindgren and Carolina Larsson (2026). “Can This Be Done?” New Research Tools for Studying Human Interaction. Version 1.0.0. Edited by Vicky Garnett. DARIAH Campus [Webinar recording]. https://campus.dariah.eu/resources/hosted/can-this-be-done-new-research-tools-for-studying-human-interaction

Reuse conditions

Resources hosted on DARIAH-Campus are subjects to the DARIAH-Campus Training Materials Reuse Charter.

Full metadata

Title:
“Can This Be Done?” New Research Tools for Studying Human Interaction
Authors:
Stefan Lindgren, Carolina Larsson
Domain:
Social Sciences and Humanities
Language:
English
Published to DARIAH-Campus:
13/07/2026
Content type:
Webinar recording
License:
CC BY 4.0
Sources:
DARIAH
Topics:
virtual reality, Computational Imaging, 3D modelling
Version:
1.0.0
PID: