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XR in Thingvellir and Hofsstaðir

Gagarin Interactive has developed XR experiences for several cultural heritage projects in Iceland. Two specific outdoors sites, Thingvellir and Hofsstaðir in Garðabær, where visitors can look into the past are highlighted in this talk. Each site has a different approach for technology used to create the XR experiences. This presentation demonstrates how specific XR technologies have been developed and used at different outdoor cultural heritage sites in Iceland and reflects on how technologies can be adapted to specific circumstances.

Developed within the INTERREG NPA funded project DACCHE: https://linktr.ee/dacche_interreg

This event was hosted by the Centre for Digital Humanities and Arts (https://www.mshl.is) and the Gunnar Gunnarsson Institute (https://www.skriduklaustur.is/is/gunnarsstofnun).

Learning Outcomes

After studying the resource, learners should be able to:

  • understand the use of extended reality (XR) in outdoor heritage sites;
  • be acquainted with different technologies for XR applications and how they can be used.

XR in Thingvellir and Hofsstaðir

Cite as

Sunna Björk Mogensen (2025). XR in Thingvellir and Hofsstaðir. Version 1.0.0. DARIAH Campus [Video]. https://hdl.handle.net/21.11159/0195cc28-a430-73df-b1cb-c65b1ddfc501

Reuse conditions

Resources hosted on DARIAH-Campus are subjects to the DARIAH-Campus Training Materials Reuse Charter.

Full metadata

Title:
XR in Thingvellir and Hofsstaðir
Authors:
Sunna Björk Mogensen
Domain:
Social Sciences and Humanities
Language:
English
Published to DARIAH-Campus:
28/01/2025
Content type:
Video
License:
CC BY 4.0
Sources:
DARIAH
Topics:
Augmented reality, eHeritage, Design Thinking
Version:
1.0.0