Computational Imaging is a field in computer science that studies the computational extraction of information from digital photographs and has democratised the process of capturing, preserving, disseminating, and promoting heritage.
In this presentation we learn about how a computer game company collaborated with a national museum to produce a computer game about the Icelandic Viking past with a focus on women. The game, and collaboration, centers around a single key object in the museum holding. The presentation also discusses plans to develop a virtual museum within the game, to display other objects from the museum for gamers to engage with.
In this presentation we learn about how 3D scanning of a sculpture museum dedicated to a single Icelandic artist has been used to engage schoolchildren under the umbrella "art for everyone". It also explores other projects with making digital twins for cultural heritage purposes and the role of the private sector in this endeavor.
In this podcast, produced by virturalculture.ch, Jane Haller, a sociologist, digital project manager, and president of the Digitales Schaudepot, is in conversation with Esaù Dozio, a curator at the Antikenmuseum Basel. Within their chat, they discuss the process of selecting items for special exhibitions, and the mistakes and challenges that can arise.
This resource offers a starting point to learn more about the different types of multidimensional media, as well as managing media in a way which promotes the FAIR principles.
The resource also introduces the concept of a Virtual Research Environment to support retrieval and curation of multidimensional data for storytelling via interoperable frameworks.
This resource is an introduction to 360 degrees panorama photography. It explores different types of panoramic representations and examples of 360 degree panoramas in the cultural heritage domain. Practical advice and step by step guidance on how to capture data and process them is also included in order to produce and publish 360 degrees panorama images.
This resource is an introduction to Digitisation Methods for Material Culture. The resource explores basic topics with regards to the study of material culture, while also looking at types of media as means to communicate and share information about it, as well as digitisation methods to capture material culture data.
This resource provides guidance on how to use digital storytelling, deploying 3D data, annotations and combining media to enable users to access and explore information about digital heritage assets over the web.
In the late 1930s, just before war broke in Europe, a series of chaotic deporations took place expelling thousands of Jews from what is now Slovakia. As part of his research, Michel Frankl investigates the backgrounds of the deported people, and the trajectory of the journey they were taken on. This practical blog describes the tools and processes of analysis, and shows how a spatially enabled database can be made useful for answering similar questions in the humanities, and Holocaust Studies in particular.
In this webinar from Friday Frontiers, Dario Rodighiero (University of Groningen) discusses visualisation and representation of scholarly knowledge. This presentation brings science mapping back to its original meaning by widening its context to arts and humanities with the help of design.
In this lecture from the Austrian Centre for Digital Humanities and Cultural Heritage (ACDH-CH), Björn Ommer discusses Visual Analytics's concern of how to teach machines to enable visuals to speak for themselves. Pointing out the current inadequacy of research tools in the humanities, Ommer discusses questions such as "How would research in the humanities benefit if computers could handle images just as competently as they presently process text?"
In this closing keynote at the DARIAH Virtual Annual Event 2021, Chris Heilmann, Principal PM for developer tools at Microsoft, covers a range of user-scenarios that he had to cover in the 25 years of building products for people on the web and what benefits it had to let go.
This keynote lecture delivered at the DARIAH Annual Event 2021 by Sarah Kenderdine explores how computation has become ‘experiential, spatial and materialized; embedded and embodied’.