The focus of feminism in (digital) Humanities often looks at representations of gender within the field, gender issues and research practices and feminist scholarship for the digital age
In this presentation we learn about how a computer game company collaborated with a national museum to produce a computer game about the Icelandic Viking past with a focus on women. The game, and collaboration, centers around a single key object in the museum holding. The presentation also discusses plans to develop a virtual museum within the game, to display other objects from the museum for gamers to engage with.
Women have long been under-represented in science, but their output appears to be often under-represented in citations. In this talk, presented as part of the DAIRAH Friday Frontiers webinar series, Sally Wyatt (Maastricht University) addresses how to achieve citational justice.
Dr. Kristen Schuster presents her ongoing work around unwaged labour and gender biases in the Information Management sector during the Covid-19 Pandemic. In this, she discusses Critical Feminist Theory, Personal Information Spaces (PSIs) and mixed method approaches to research.
This video features Laura Mandell, Professor of English and Director of the Initiative for Digital Humanities, Media, and Culture at Texas A&M University, discussing the flawed binary nature of stylometric algorithms used to detect gender and illustrates these flaws by discussing the work of Mary Wollstonecraft.
This video features Laura Mandell, Professor of English and Director of the Initiative for Digital Humanities, Media, and Culture a Texas A&M University. Laura defines feminism from a Digital Humanities perspective arguing for a need to adjust practices so that they are not replicating the sexist infrastructure of the traditional academy and business world.