DARIAH is a pan-European infrastructure for arts and humanities scholars working with computational methods. It supports digital research as well as the teaching of digital research methods.
This tutorial examines the evolution of Open Access by tracing its historical developments and unpacking the terminology and concepts that continue to shape the movement.
This tutorial explores where and how to find, create, and collect images of textual material, a crucial initial step in any process using Automatic Text Recognition (ATR).
Humanities and social scientific data is fundamentally different in type to a great deal of data available in the sciences. This resource will help you to understand your data, and therefore how to handle it. This resource looks at humanities data and its reliability, as well as different types of data you may encounter.
This lesson demonstrates how to use nanDECK to design and publish your own deck of printed or digital playing cards, and use them to test a group's knowledge of historical events through a Timeline-like game mechanic. This lesson will also highlight best practices for handling digitized historical objects.
This presentation demonstrates how specific XR technologies have been developed and used at different outdoor cultural heritage sites in Iceland and reflects on how technologies can be adapted to specific circumstances.
In this presentation we learn about how a computer game company collaborated with a national museum to produce a computer game about the Icelandic Viking past with a focus on women. The game, and collaboration, centers around a single key object in the museum holding. The presentation also discusses plans to develop a virtual museum within the game, to display other objects from the museum for gamers to engage with.
“What gets into your dataset and what doesn’t?" For database projects in the humanities and social sciences, having a concrete idea of your project scope can be very important. This resource covers scoping methods for Database projects to help narrow down and accurately size the database you are working with in your research.
In this presentation we learn about how 3D scanning of a sculpture museum dedicated to a single Icelandic artist has been used to engage schoolchildren under the umbrella "art for everyone". It also explores other projects with making digital twins for cultural heritage purposes and the role of the private sector in this endeavor.