DARIAH is a pan-European infrastructure for arts and humanities scholars working with computational methods. It supports digital research as well as the teaching of digital research methods.
This resource is an introduction to the photogrammetry technique to capture visual data about cultural heritage assets and produce associated 3D models.
This resource offers a starting point to learn more about the different types of multidimensional media, as well as managing media in a way which promotes the FAIR principles.
The resource also introduces the concept of a Virtual Research Environment to support retrieval and curation of multidimensional data for storytelling via interoperable frameworks.
Google Vision and Tesseract are both popular and powerful OCR tools, but they each have their weaknesses. In this lesson, you will learn how to combine the two to make the most of their individual strengths and achieve even more accurate OCR results.
This resource helps students tackle key prosopography challenges, such as disambiguating individuals with the same name, handling anonymous entries, and recognizing fictional people, known as the Rusudan Problem. Additionally, this resource focuses on the theory of identity, where roles, titles, and historical presence may be disputed but still carry an assumed "correct" interpretation. Fluid identities—such as ethnicity, gender, and religion—are more complex and require careful modeling in databases. The course also covers how to scope projects effectively by defining clear research questions and boundaries.
This resource is an introduction to 360 degrees panorama photography. It explores different types of panoramic representations and examples of 360 degree panoramas in the cultural heritage domain. Practical advice and step by step guidance on how to capture data and process them is also included in order to produce and publish 360 degrees panorama images.
In this resource, learners will receive an introduction to artificial intelligence through the exploration of prompt engineering across text to text and text to image interfaces. Learners will also explore the positive varied applications of AI as well as the drawbacks.
This pathfinder provides an introduction to Geographic Information Systems (GIS), covering analysis and visualization. It explains various spatial methods and each method is explained with a definition, practical examples and links to free resources online for further reading and exploration.
An entity is an object with its own characteristics, defined according to the specificities of a given field. This resource covers associations between entities, attributes of entities, identifiers of entities and cardinalities of entities.
This course provides a comprehensive overview of cultural heritage data modelling, focusing on structuring and documenting information within the context of cultural heritage institutions. Participants will learn to represent information using entities and relationships, applying relevant metadata standards. The course emphasises the importance of understanding data models for reusing both data and metadata, with a specific focus on the Europeana Data Model (EDM) and its application in academic and research settings.
This course provides a comprehensive understanding of Europeana as a digital platform through a walkthrough of the Application Programming Interfaces (APIs) it offers. It provides the knowledge and skills to understand the purpose they serve and the functionality they have, to exploit them by formulating efficient queries for cultural heritage information retrieval. Building on use cases, it delves into the APIs required to achieve research goals, exploring their features and providing familiarisation with supported data formats.
This resource aims to introduce the main aspects of data ethics in the cultural heritage domain. It also examines how data management can be supported to become more ethical, while also addressing topical discourse about data ethics in the sector. The resource also aims to support in critically reflecting on some case studies with evident digital data ethics considerations.
This resource provides guidance on digital practices to curate interactive experiences through a set of practical exercises. The resource aims to support GLAM’s researchers and practitioners to engage with their audiences through the design of multimedia applications, while making use of appropriate frameworks and tools.