Understanding how digitisation of legacy data and digital technologies involved in those processes is key for a critical appraisal of digital history. This lesson examines the transformation of information from analogue to digital, using a collection of wire-recorded interviews conducted by psychologist David Boder in 1946 as a basis.
In this screencast, Dr. Jonny Johnston and Kevin O'Connor from Trinity College Dublin (TCD) discuss and demonstrate the ‘Flipped Classroom’ approach to teaching and training, exploring how the use of asynchronous methods can open up more in-classroom discussion, and what technologies can best support this.
Have you ever reflected on the origin and authenticity of a historical source that you retrieved from the web? This lesson offers insights into how the practice of applying source criticism has been affected by the digital turn. What are the new questions that historians should ask of digitised and digital-born historical sources, and what new skills should they master to be able to answer these questions?
Iason Jongepier from the University of Antwerp and Melvin Wevers from the University of Amsterdam explore the Time Machine Project and how local Time Machine instances can help us expand our understanding of the social, environmental and economic history of the city.
In this lecture from the Austrian Centre for Digital Humanities and Cultural Heritage (ACDH-CH), Laurent Romary outlines the main issues related to open science in the current scholarly landscape while showing how the Text Encoding Initative (TEI) has been seminal in setting up an open agenda for managing, documenting or disseminating scholarly sources and methods.
In this screencast, Laurent Romary discusses the concept of post-publication peer review (PPPR) as well as the risks, challenges and potential benefits of changing traditional approaches to research publication workflows.
This course introduces you to core concepts and theories within the field of game studies, game jams and game design.
Design thinking is much less about knowing and much more about doing: it is learning what is needed by creating it. This course is designed to help students and professionals to apply the principles of design thinking in developing their own projects.
This interdisciplinary course addresses how principles of textual, visual, oral, and place-based storytelling challenge and enhance the conceptualisation, construction and experience of digitally-created worlds connecting to real-world places, locations, and landscapes.
This course is designed to develop your knowledge of the theory and practice of digitising material culture by producing computer generated and printed 3D models.
This course introduces the theories, tools, and methods behind Design Thinking and Maker Culture. It provides an overview of the history of Design Thinking, exploring its various schools of thought and practice, as well as providing an introduction to the more recently theorised space of Maker Culture. This course also explores how those in the arts, humanities, and creative and cultural industries can use the twin pillars of Design Thinking and Maker Culture in their everyday practice.
This video features a keynote speech given by Riccardo Pozzo, in his capacity as Chair of the DARIAH Scientific Board, during the final event for the DESIR project, held in Zagreb in November 2019. In it, he discusses co-creation and cultural innovation, and how research infrastructures play a key role in this.