Iason Jongepier from the University of Antwerp and Melvin Wevers from the University of Amsterdam explore the Time Machine Project and how local Time Machine instances can help us expand our understanding of the social, environmental and economic history of the city.
In this lecture from the Austrian Centre for Digital Humanities and Cultural Heritage (ACDH-CH), Laurent Romary outlines the main issues related to open science in the current scholarly landscape while showing how the Text Encoding Initative (TEI) has been seminal in setting up an open agenda for managing, documenting or disseminating scholarly sources and methods.
In this screencast, Laurent Romary discusses the concept of post-publication peer review (PPPR) as well as the risks, challenges and potential benefits of changing traditional approaches to research publication workflows.
This course introduces you to core concepts and theories within the field of game studies, game jams and game design.
Design thinking is much less about knowing and much more about doing: it is learning what is needed by creating it. This course is designed to help students and professionals to apply the principles of design thinking in developing their own projects.
This interdisciplinary course addresses how principles of textual, visual, oral, and place-based storytelling challenge and enhance the conceptualisation, construction and experience of digitally-created worlds connecting to real-world places, locations, and landscapes.
This course is designed to develop your knowledge of the theory and practice of digitising material culture by producing computer generated and printed 3D models.
This course introduces the theories, tools, and methods behind Design Thinking and Maker Culture. It provides an overview of the history of Design Thinking, exploring its various schools of thought and practice, as well as providing an introduction to the more recently theorised space of Maker Culture. This course also explores how those in the arts, humanities, and creative and cultural industries can use the twin pillars of Design Thinking and Maker Culture in their everyday practice.
This video features a keynote speech given by Riccardo Pozzo, in his capacity as Chair of the DARIAH Scientific Board, during the final event for the DESIR project, held in Zagreb in November 2019. In it, he discusses co-creation and cultural innovation, and how research infrastructures play a key role in this.
In December 2019, the University of Neuchâtel hosted a second Swiss DARIAH workshop. For this event, young scholars were invited to present their research in depth and to discuss together methodological, data management and research workflow issues.
This tutorial explains the fundamentals of the DARIAH-DE Publikator, a tool which allows you to prepare, manage, and finally import your collections into the DARIAH-DE Repository using your favourite internet browser. The Repository provides the ability to store research data and enrich them with metadata. Through the use of persistent identifiers, a permanent machine-readable reference is ensured and findable via a generic search. The tutorial contains guides for users as well as technical documentation.
Hosted by King’s Digital Lab (KDL) at King’s College London, the workshop introduced participants to best practices in project management, the Agile Dynamic System Development Methods (DSDM) as well as various theoretical and practical approaches to digital cultural heritage.